If you read one more book about specifying reactive and interactive systems,
this should be the one. Written by someone who knows embedded and real-time systems
intimately, knows their difficulties, and knows how to overcome them, this book
is easy to read, understand, and put to practice.
Through carefully chosen
case studies, you'll learn how to write object-oriented specifications of reactive
and interactive systems. These specifications are graphical, easy to understand
(even by non-computer personnel), and executable. Because the author has chosen
Ada for his method's executable semantics, you will be able to execute your systems'
specifications on any contemporary computer. This book demonstrates convincingly
how to develop systems using rapid prototyping and software-first (that is, desired
external behavior first).
"a skillful methodology for producing system and
software specifications. . . . well-written. . . . In short, this book impressed
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